Sound Design
Characters, UI, systems, ambience – sound that sells the impact without getting in the way of the game.
Services
End-to-end audio crafted for games, trailers, and new media.
Services
We can own the full audio pipeline or support your internal team in specific areas.
Characters, UI, systems, ambience – sound that sells the impact without getting in the way of the game.
Menu themes, battle cues, ambient layers and interactive music systems that follow the player instead of fighting them.
Wwise, FMOD or native engine audio – event design, RTPC, mixing, profiling and optimizations wired directly in‑engine.
Small tools, audio‑driven systems and automation that make your audio pipeline more robust instead of fragile.
If you're still building your audio team, we help with role definition, hiring plans and realistic production roadmaps.